Welcome![Sign In][Sign Up]
Location:
Search - Beginning Direct3D Game Programming

Search list

[Game Programreact

Description: Beginning Direct3D Game Programming源代码\Part3\chapter12-Beginning Direct3D Game Programming Source Code \ Part3 \ chapter12
Platform: | Size: 292864 | Author: 张君宝 | Hits:

[DirextXBeginningDirect3DGameProgramming

Description: Beginning Direct3D Game Programming一书的书附源代码-Beginning Direct3D Game Programming a book written with source code
Platform: | Size: 3302400 | Author: 谢洋 | Hits:

[SCMbeginningcsharpgameprogram

Description: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide—designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you’ll need to know and covers additional topics that you’ll find helpful along the way. Begin with a comprehensive look at programming with C#—from the basics of classes to advanced topics such as polymorphism and abstraction. Then it’s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You’ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game! Provides true beginners with the programming skills they need to create games using C#. Shows readers how to combine C# with DirectX 9. Covers comprehensive game development topics, including sound and graphics.
Platform: | Size: 2023424 | Author: JI | Hits:

[Game EngineDirectX-Ultimate-Game-Programming

Description: 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。   一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。   本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的C++程序员。-Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Platform: | Size: 63443968 | Author: xj | Hits:

[ActiveX/DCOM/ATLDirectX.11.Game.Programming

Description: About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/intermediate C++ programmers with little to no experience with DirectX. Although past DirectX or OpenGL experience can be useful, it is not required. When you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to exploremaking simple video games and demos. Ideally, you will work your way up to make complex games and demos until you find yourself able to complete and release (even if for free at first) your own PC games.
Platform: | Size: 2755584 | Author: Jain | Hits:

[OtherThomson---Beginning-DirectX-10-Game-Programming.r

Description: Beginning Direct3D® Game Programming 2nd Edition
Platform: | Size: 1104896 | Author: Mihai Zamfir | Hits:

[Game EngineBeginningDirectX11GameProgramming

Description: 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独立制作简单的视频游戏程序。-This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program.
Platform: | Size: 2755584 | Author: 高粱 | Hits:

[Other GamesPart1

Description: Beginning Direct3D Game Programming源代码-Beginning Direct3D Game Programming Source Code
Platform: | Size: 905216 | Author: zxc | Hits:

[Game ProgramDX11游戏编程入门(中文版)

Description: 《Beginning DirectX 10 Game Programming》一书的后续版本。我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。(Subsequent editions of Beginning DirectX 10 Game Programming. We will cover the basics of creating game graphics using the latest version of Direct3D - Direct3D 11.)
Platform: | Size: 4426752 | Author: summer2 | Hits:
« 1 2»

CodeBus www.codebus.net